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Rugged Robot Lunar Mat

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Product Code: 708-IT10241

Navigate the Rugged Robot through a lunar landscape with this specially designed mat.

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£40.40 ex VAT

Helping to Support Teaching and Learning

Robotics Lessons

This mat is ideal for offering a controlled environment for robots like the Rugged Robot to navigate and perform tasks.

Customisable Challenges

The spacious design of the mat allows for the placement of multiple obstacles and props, providing a dynamic and versatile environment for computing and coding education.

Enhances Computing Skills

This mat helps children develop coding skills early by enabling them to create and debug simple programs.

Advanced Programming Support

Advanced coding concepts are supported by the mat's design, facilitating more sophisticated programs for pupils at Key Stage 2, assisting them in achieving specific computational goals.

Key Stage 1 & 2 Computing

This program develops foundational and advanced programming skills in children, aligned with Key Stage 1 and 2 computing curriculum.

Rugged Robot Lunar Landscape Mat

Navigate the Rugged Robot through a lunar landscape with this specially designed mat.

Overview

  • Enhance computing education with this lunar landscape mat, designed for use with the Rugged Robot. Teachers can introduce computing concepts at Key Stage 1, focusing on creating and debugging simple programs in a fun and engaging way.

  • For Key Stage 2, the curriculum-aligned mat offers a more complex challenge. Pupils can design and debug programs that accomplish specific aims such as navigating obstacles or simulating physical systems, boosting their problem-solving skills.

  • This versatile mat not only supports detailed programming tasks but also encourages interactive learning by allowing customisation with various obstacles. This adaptability makes it an excellent tool for varied learning environments and helps seamlessly integrate technology teaching tools into classroom settings.

Supports the National Curriculum

Computing, Key Stage 1

Create and debug simple programs.

Computing, Key Stage 2

Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems and solve problems by decomposing them into smaller parts.

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