Loti-Bot

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Introducing Loti-Bot by TTS: Programmable movement and drawing, packed with inputs and outputs.

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From £125.99 ex VAT

Why you'll love this product

Computational Thinking

Loti-Bot enhances computational thinking skills, preparing children to face future challenges in technology and programming.

Collaborative Learning

Loti-Bot, designed for teamwork, offers the ideal size for three learners to share, fostering collaboration and communication.

Numeracy Support

With its highly accurate drawing capabilities, Loti-Bot aids in teaching numeracy, enhancing precision and attention to detail.

Engaging Inputs & Outputs

Featuring a variety of inputs and outputs, Loti-Bot engages children to deepen their understanding of computational concepts.

Curriculum Alignment

Loti-Bot supports the KS2 Computing curriculum, offering a structured way to teach programming and problem-solving skills.

Loti-Bot

Introducing Loti-Bot by TTS: Programmable movement and drawing, packed with inputs and outputs.

Overview

  • Loti-Bot enriches KS2 Computing curriculum coverage with programmable LEDs, sensors, adjustable pen holder, along with microphone and speaker, complemented by 20 pre-loaded sounds and innovative buddy and cliff sensors. It facilitates a robust journey from basic controls to block-based programming versatility.

  • The educational journey starts with straightforward tasks, guiding children through to advanced coding techniques. This approach not only fosters computational thinking but also nurtures problem-solving abilities and logical reasoning. The Loti-Bot app introduces varying difficulty levels to scaffold children's learning experiences.

  • Designed for both KS1 and KS2, Loti-Bot offers a flexible tool for exploring programming, debugging, and logical reasoning. By catering to diverse learning objectives within the Computing curriculum, it stands out as a foundational asset for enhancing computational fluency in education.

Supports the National Curriculum

Computing, Key Stage 2

Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems and solve problems by decomposing them into smaller parts.

Computing, Key Stage 2

Use sequence, selection, and repetition in programs and work with variables and various forms of input and output.

Computing, Key Stage 1

Create and debug simple programs.

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