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We have produced a series of lesson plans and educational resources to make sure you get the most out of your Loti-Bot Vikings and Norse Mythology Mat .

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Loti\-Bot Vikings and Norse Mythology Mat  hi\-res TTS School Resources Online Shop

Includes free learning support material

We have produced a series of lesson plans and educational resources to make sure you get the most out of your Loti-Bot Vikings and Norse Mythology Mat .

Go to support materials

Loti-Bot Vikings and Norse Mythology Mat

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Product Code: 708-AV46685

An educational mat blending Computing, Geography, Literacy and History, centred on Viking and Norse mythology.

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£28.26 ex VAT

Why you'll love this product

Interdisciplinary Learning

This mat enhances interdisciplinary learning by integrating Computing, Literacy, and History with engaging Viking and Norse mythology content.

Vocabulary Expansion

Enhances vocabulary and understanding of historical terms through key Viking artefacts and characters.

Graphic Artwork

Features sophisticated graphic artwork inspired by Norse mythology, enhancing visual learning and appealing to older children.

Curriculum Support

Enhances children's learning in subjects like Computing and History by enabling program creation and historical exploration, aligned with the UK curriculum.

Geographical Skills

Develops children's basic geographical skills by teaching directions and locational language, aligning with Key Stage 1 Geography objectives.

Loti-Bot Vikings and Norse Mythology Mat

An educational mat blending Computing, Geography, Literacy and History, centred on Viking and Norse mythology.

Overview

  • Supports interdisciplinary learning with a focus on Vikings and Norse mythology, featuring key historical artefacts and figures.

  • This educational mat serves as a multi-faceted learning tool, enriching children's understanding of Vikings and Norse mythology through engaging graphic elements.

  • It aligns with curriculum objectives from Key Stage 1 to Key Stage 2, specifically enhancing skills in Computing and History. Children learn to create and debug programs while gaining insights into the historical significance of the Viking era.

  • By including geographical skills development, it also aids in teaching directional language and map-reading abilities, further supporting thorough educational development in a captivating manner.

Supports the National Curriculum

Computing, Key Stage 1

Create and debug simple programs.

Computing, Key Stage 2

Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems and solve problems by decomposing them into smaller parts.

History, Key Stage 2, Anglo-Saxons & Vikings

Britain’s settlement by Anglo-Saxons and Scots, Roman withdrawal from Britian, Anglo-Saxon Art and Culture and Christian conversion.

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