Bee-Bot® and Blue-Bot® Farmyard Mat


Product Code: 708-IBFARM

Embark on a farmyard adventure with Bee-Bot and Blue-Bot using this vibrant floor mat.

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£30.23 ex VAT

Why you'll love this product

Interactive Learning

This mat, designed to foster interactive learning, lets children physically engage with programming concepts by navigating Bee-Bot or Blue-Bot across a farm setting.

Curriculum Aligned

Perfectly aligns with Key Stages 1 and 2 computing curriculum, supporting the development of programming skills through practical application and problem-solving.

Durable Design

High-quality materials construct it, ensuring durability and suitability for frequent use in dynamic classroom environments.

Educational Integration

Links Science, Literacy, and ICT, providing a multidisciplinary approach to learning about farm animals and crop growth.

Key Stage 1 Support

Supports Key Stage 1 curriculum by introducing children to the basics of creating and debugging simple programs, laying the foundation for more advanced computational thinking.

Bee-Bot® and Blue-Bot Farmyard Mat

Embark on a farmyard adventure with Bee-Bot and Blue-Bot using this vibrant floor mat.


  • The TTS Bee-Bot Farmyard Mat transforms coding lessons into an engaging farmyard adventure. Compatible with Bee-Bot and Blue-Bot, this colourful mat is a brilliant way to introduce children to agricultural life, such as various animals and crops, through interactive play. By navigating their bots across the mat, children actively apply key programming concepts.

  • Designed to align with the Key Stages 1 and 2 computing curriculum, it facilitates the development of crucial programming skills. This includes creating and debugging simple programs to understanding sequences, selections, and repetitions. Beyond coding, it offers a hands-on approach to teaching about farming and agriculture.

  • Constructed from durable materials, it is resilient for classroom use, making it a valuable resource for teachers keen on blending technology with environmental education. It encourages problem-solving and helps foster a practical understanding of programming alongside a connection to the natural world.

Supports the National Curriculum

Computing, Key Stage 1

Create and debug simple programs.

Computing, Key Stage 2

Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems and solve problems by decomposing them into smaller parts.

Geography, Key Stage 1, Geographical Skills & Fieldwork

Use simple compass directions and locational and directional language, to describe the location of features and routes on a map.

Technical Summary



  • 1 Year

  • Age Range

  • Suitable for 10 months to 7 years

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